single image
Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation
Generating an interactive visual world from a single image is both challenging and practically valuable, as single-view inputs are easy to acquire and align well with prompt-driven applications such as gaming and virtual reality. This paper introduces a novel unified framework, Image as a World (IaaW), which synthesizes high-quality 360-degree videos from a single image that are both controllable and temporally continuable.
Building 3DRepresentations and Generating Motions From a Single Image via Video-Generation
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. Developments in depth estimation have given rise to large pre-trained models such as DepthAnything. However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise.
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We tackle the task of recovering an animatable 3D human avatar from a single or a sparse set of images. For this task, beyond a set of images, many prior state-of-theart methods use accurate "ground-truth" camera poses and human poses as input to guide reconstruction at test-time. We show that pose-dependent reconstruction degrades results significantly if pose estimates are noisy. To overcome this, we introduce NoPo-Avatar, which reconstructs avatars solely from images, without any pose input. By removing the dependence of test-time reconstruction on human poses, NoPo-Avatar is not affected by noisy human pose estimates, making it more widely applicable.
FlexWorld: Progressively Expanding 3D Scenes for Flexible-View Exploration
Generating flexible-view 3D scenes, including 360 rotation and zooming, from single images is challenging due to a lack of 3D data. To this end, we introduce FlexWorld, a novel framework that progressively constructs a persistent 3D Gaussian splatting representation by synthesizing and integrating new 3D content. To handle novel view synthesis under large camera variations, we leverage an advanced pre-trained video model fine-tuned on accurate depth-estimated training pairs.
Orientation Matters: Making 3D Generative Models Orientation-Aligned
Humans intuitively perceive object shape and orientation from a single image, guided by strong priors about canonical poses. However, existing 3D generative models often produce misaligned results due to inconsistent training data, limiting their usability in downstream tasks. To address this gap, we introduce the task of orientation-aligned 3D object generation: producing 3D objects from single images with consistent orientations across categories. To facilitate this, we construct Objaverse-OA, a dataset of 14,832 orientation-aligned 3D models spanning 1,008 categories. Leveraging Objaverse-OA, we fine-tune two representative 3D generative models based on multi-view diffusion and 3D variational autoencoder frameworks to produce aligned objects that generalize well to unseen objects across various categories. Experimental results demonstrate the superiority of our method over post-hoc alignment approaches. Furthermore, we showcase downstream applications enabled by our aligned object generation, including zero-shot object orientation estimation via analysis-by-synthesis and efficient arrow-based object rotation manipulation.
HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentation
Recent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained. We propose HumanCrafter, a unified framework that enables the joint modeling of appearance and human-part semantics from a single image in a feed-forward manner. Specifically, we integrate human geometric priors in the reconstruction stage and self-supervised semantic priors in the segmentation stage. To address labeled 3D human datasets scarcity, we further develop an interactive annotation procedure for generating high-quality data-label pairs. Our pixel-aligned aggregation enables cross-task synergy, while the multi-task objective simultaneously optimizes texture modeling fidelity and semantic consistency.
Generative Status Estimation and Information Decoupling for Image Rain Removal
Image rain removal requires the accurate separation between the pixels of the rain streaks and object textures. But the confusing appearances of rains and objects lead to the misunderstanding of pixels, thus remaining the rain streaks or missing the object details in the result. In this paper, we propose SEIDNet equipped with the generative Status Estimation and Information Decoupling for rain removal. In the status estimation, we embed the pixel-wise statuses into the status space, where each status indicates a pixel of the rain or object. The status space allows sampling multiple statuses for a pixel, thus capturing the confusing rain or object. In the information decoupling, we respect the pixel-wise statuses, decoupling the appearance information of rain and object from the pixel. Based on the decoupled information, we construct the kernel space, where multiple kernels are sampled for the pixel to remove the rain and recover the object appearance. We evaluate SEIDNet on the public datasets, achieving state-of-the-art performances of image rain removal. The experimental results also demonstrate the generalization of SEIDNet, which can be easily extended to achieve state-of-the-art performances on other image restoration tasks (e.g., snow, haze, and shadow removal).